What Are PBR Materials ?
8 months ago
PBR stands for Physically Based Rendering. It’s a way to create materials that look realistic under all lighting conditions. You know that plasticky look some renders have? PBR helps avoid that.
A standard PBR setup usually includes:
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Base Color (Albedo): The color of the material without lighting or shadows.
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Roughness Map: Tells Blender how shiny or matte the surface should be.
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Normal Map: Adds small surface detail without changing geometry.
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Ambient Occlusion (AO): Enhances crevices and shadowed areas.
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Height/Displacement Map: Adds actual geometry detail (if enabled).
With these maps combined, your materials behave much more like real-world surfaces. Metal looks like metal, stone looks like stone, and skin looks... not like plastic.
Setting It Up in Blender (Step-by-Step)
Start by Adding a Material
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Select your object → Go to the Shader Editor → Click “New Material.”
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Add Image Texture Nodes
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Use
Shift + A→ Texture → Image Texture. -
Load your Base Color map and plug it into the Base Color of the Principled BSDF shader.
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Repeat for Roughness, Normal, and AO Maps
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Roughness goes into the Roughness input.
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For Normal, connect the Normal Map node in between.
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AO can be multiplied with the Base Color (MixRGB node) to enhance depth.
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Enable Displacement
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This part is often skipped, but it’s a game-changer!
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Go to the Material Settings → Set Displacement method to “Displacement and Bump.”
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Plug your Height Map into a Displacement node → Connect to the Material Output’s Displacement input.
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Tweak and Preview
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Use the
Material Previewor render with Cycles to see accurate results. -
Adjust the strength of your maps until the material looks just right.
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Where to Get Quality PBR Textures?
Ah yes, the million-dollar question.
You can create your own (I do a lot of photogrammetry, which you can learn more about in future posts), or you can download completely free, CC0-licensed PBR texture packs at ShareTextures.com.
We’ve got everything:
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Real scanned woods, stones, bricks
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Grunge, sci-fi metals, fabrics
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Seamless textures with full PBR support
Plus, all texture sets come with the maps Blender loves — no conversion necessary.
Pro Tips for Better Renders
Use HDRIs for environment lighting to better preview your PBR materials.
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Don’t forget to UV unwrap your model properly — the best textures won’t help if the mapping is distorted.
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Always keep your normal maps in Non-Color mode in Blender!
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If you’re doing animation, test how the material reacts under different lighting angles.